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3D Math Primer for Graphics and Game Development
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3D Math Primer for Graphics and Game Development

Book Details

Format Hardback or Cased Book
ISBN-10 1568817231
ISBN-13 9781568817231
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture US
Country of Publication GB
Publication Date Nov 2nd, 2011
Print length 846 Pages
Weight 1,708 grams
Dimensions 23.90 x 19.50 x 4.10 cms
Ksh 21,550.00
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Presents the essential math needed by game designers to describe, simulate and render a 3-D world.

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.


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