A Playful Production Process : For Game Designers (and Everyone)
Book Details
Format
Hardback or Cased Book
ISBN-10
0262045516
ISBN-13
9780262045513
Publisher
MIT Press Ltd
Imprint
MIT Press
Country of Manufacture
US
Country of Publication
GB
Publication Date
Oct 12th, 2021
Print length
360 Pages
Weight
1,048 grams
Dimensions
18.60 x 26.30 x 3.10 cms
Product Classification:
Information technology: general issues
Ksh 9,350.00
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How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management.
This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
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