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Aaron Marks' Complete Guide to Game Audio
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Aaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers

Book Details

Format Hardback or Cased Book
ISBN-10 1138628859
ISBN-13 9781138628854
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 7th, 2017
Print length 570 Pages
Weight 1,210 grams
Ksh 24,300.00
Werezi Extended Catalogue 0 in stock

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Aaron Marks'' Complete Guide to Game Audio, 3rd Edition helps turn your musical passion into a profitable career. Step-by-step instructions lead you through the whole music and sound effects process – from developing the essential skills and purchasing the right equipment to keeping your clients happy. Technical considerations are explained in detail so that game audio professionals can make sense of complicated systems, learn about the highly involved programming elements, and create high quality audio. This book also covers possibe career paths, putting together your demo reel, how to market yourself, how much to charge your clients, negotiating contracts, and so much more.

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry.

This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios.

Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations.

Aaron Marks’ Complete Guide to Game Audio

serves as the ultimate survival guide to navigating an audio career in the video game industry.

 

Key Features

  • New, full color edition with a complete update of information.
  • Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games.
  • Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides.
  • Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4.
  • Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

  • Get Aaron Marks' Complete Guide to Game Audio by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Ltd and it has pages.

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