AI for Games and Animation : A Cognitive Modeling Approach
Book Details
Format
Hardback or Cased Book
ISBN-10
1568811039
ISBN-13
9781568811031
Publisher
Taylor & Francis Inc
Imprint
A K Peters
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jul 22nd, 1999
Print length
236 Pages
Weight
454 grams
Product Classification:
Digital animationArtificial intelligenceArtificial intelligence (AI)
Ksh 16,550.00
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Individual chapters in this text provide concrete examples of advanced character animation, automated cinematography and a real-time computer game API.
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book''s website, listed below.
Get AI for Games and Animation by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Inc and it has pages.