Animal Crossing: New Horizons : Can a Game Take Care of Us?
Book Details
Format
Paperback / Softback
Book Series
Replay
ISBN-10
0226840697
ISBN-13
9780226840697
Publisher
The University of Chicago Press
Imprint
University of Chicago Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Oct 9th, 2025
Print length
208 Pages
Weight
454 grams
Product Classification:
Hobbies, quizzes & games
Ksh 2,850.00
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Can a game take care of us? And do we want it to?Animal Crossing: New Horizons was released on March 20, 2020—just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the next—while his kids’ obsession with Animal Crossing creates conflicts between them and pushback against family rules. Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the game’s surface: like the story of the first Animal Crossing, codesigned by an absent father, seeking connection; like the hallmarks of video game manipulation, from “streak” bonuses to game-determined playtimes; like the appeal of endless shopping, in a kind of “safe” capitalism; and, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism. For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a game’s role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.
Can a game take care of us? And do we want it to?
Animal Crossing: New Horizons was released on March 20, 2020just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the nextwhile his kids obsession with Animal Crossing creates conflicts between them and pushback against family rules.
Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the games surface. Like the story of the first Animal Crossing, codesigned by an absent father, seeking connection. Like the hallmarks of video game manipulation, from streak bonuses to game-determined playtimes. Like the appeal of endless shopping, in a kind of safe capitalism. And, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism.
For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a games role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.
Animal Crossing: New Horizons was released on March 20, 2020just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the nextwhile his kids obsession with Animal Crossing creates conflicts between them and pushback against family rules.
Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the games surface. Like the story of the first Animal Crossing, codesigned by an absent father, seeking connection. Like the hallmarks of video game manipulation, from streak bonuses to game-determined playtimes. Like the appeal of endless shopping, in a kind of safe capitalism. And, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism.
For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a games role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.
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