Arcade Treasures
by
Bill Kurtz
Book Details
Format
Hardback or Cased Book
ISBN-10
088740619X
ISBN-13
9780887406195
Publisher
Schiffer Publishing Ltd
Imprint
Schiffer Publishing Ltd
Country of Manufacture
CN
Country of Publication
GB
Publication Date
Jan 6th, 1997
Print length
176 Pages
Weight
1,056 grams
Dimensions
28.60 x 22.40 x 1.80 cms
Product Classification:
Computer games / online games: strategy guidesAntiques & collectables
Ksh 6,650.00
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Today, a sense of nostalgia and the irresistible urge to play have combined to make arcade memorabilia and antique arcade games one of the hottest collectible fields of our time. This book is filled with 447 color photos of the greatest games ever to hit the arcade scene-the earliest arcades' strength testers and fortune tellers, perennial favorites like baseball games and SKEE-BALL, wild pinball games from the middle of the century, and modern electronic video game like PAC MAN and Q*BERT. While American manufacturers have maintained a solid grip on the market, some interesting offerings are included from foreign manufacturers. Also included are a section on novelty products, a detailed discussion of the development of different game trends, a history of significant manufacturers and designers, and a thorough price guide. Kurtz shares tips on how to begin moving in the arcade trading circuit, how to locate your favorite games, and how to maintain and repair your collection. Beginning collectors and long-time fans alike will find Kurtz's information helpful. With its foreword by Sha-Na-Na's Screamin' Scott Simon this book is a must-read for anyone interested in the games of yesteryear-and of today!
Today, a sense of nostalgia and the irresistible urge to play have combined to make arcade memorabilia and antique arcade games one of the hottest collectible fields of our time. This book is filled with 447 color photos of the greatest games ever to hit the arcade scene-the earliest arcades'' strength testers and fortune tellers, perennial favorites like baseball games and SKEE-BALL, wild pinball games from the middle of the century, and modern electronic video game like PAC MAN and Q*BERT. While American manufacturers have maintained a solid grip on the market, some interesting offerings are included from foreign manufacturers. Also included are a section on novelty products, a detailed discussion of the development of different game trends, a history of significant manufacturers and designers, and a thorough price guide. Kurtz shares tips on how to begin moving in the arcade trading circuit, how to locate your favorite games, and how to maintain and repair your collection. Beginning collectors and long-time fans alike will find Kurtz''s information helpful. With its foreword by Sha-Na-Na''s Screamin'' Scott Simon this book is a must-read for anyone interested in the games of yesteryear-and of today!
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