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Art-Based Games
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Art-Based Games

Book Details

Format Hardback or Cased Book
ISBN-10 1138487562
ISBN-13 9781138487567
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Jan 30th, 2024
Print length 206 Pages
Weight 440 grams
Ksh 18,900.00
Werezi Extended Catalogue 0 in stock

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This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art.

The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting?

This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants.

While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.


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