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Artificial Intelligence and Playable Media

By: (Author) Eric Freedman

Werezi Extended Catalogue
Delivery in 34 days

Ksh 6,650.00

Format: Paperback / Softback

ISBN-10: 1032124814

ISBN-13: 9781032124810

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Sep 2nd, 2022

Print length: 164 Pages

Weight: 272 grams

Dimensions (height x width x thickness): 15.30 x 22.80 x 1.50 cms

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This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.

This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.

From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies.

This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.


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