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Basics of Game Design
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Basics of Game Design

Book Details

Format Paperback / Softback
ISBN-10 156881433X
ISBN-13 9781568814339
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture US
Country of Publication GB
Publication Date Mar 23rd, 2011
Print length 392 Pages
Weight 746 grams
Dimensions 22.80 x 15.10 x 2.30 cms
Product Classification: None
Ksh 13,850.00
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A book for the budding computer-game designer covers role-playing, real-time strategy, first-person shooter, simulation and other games and explains how to design game play for combat, solving puzzles, managing inventory and more, as well as how to develop stories for games, build maps and levels and design the graphical user interface.

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.


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