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Becoming a Video Game Artist
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Becoming a Video Game Artist : From Portfolio Design to Landing the Job

Book Details

Format Paperback / Softback
ISBN-10 1138824933
ISBN-13 9781138824935
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 1st, 2016
Print length 248 Pages
Weight 418 grams
Dimensions 22.80 x 15.30 x 1.30 cms
Product Classification: None
Ksh 8,100.00
Re-Printing 0 in stock

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This book helps artists refine their portfolio to get a job in the game industry and grow into a well-rounded game developer. There are a lot of resources that lack the depth of walking through the preparation, application and starting of a career in games. There is a lot of "what to put in your portfolio" articles out there, however there aren’t a lot of comprehensive ones that go into the "why". There are even fewer resources on what to expect when you get "the call" and how to handle the interview process and even fewer yet of what to expect once you get in. How do you present your portfolio in the best light? How do you prepare for an interview? How to you make the best career decisions?

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader’s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in video games by teaching how to make your portfolio shine, what expect once hired, and how to make the best decisions to help flourish your talents and cultivate an exciting career.


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