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Beginning 3D Game Assets Development Pipeline
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Beginning 3D Game Assets Development Pipeline : Learn to Integrate from Maya to Unity

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 1484271955
ISBN-13 9781484271957
Edition 1st ed.
Publisher APress
Imprint APress
Country of Manufacture US
Country of Publication GB
Publication Date Dec 5th, 2021
Print length 315 Pages
Weight 640 grams
Dimensions 17.70 x 25.30 x 3.90 cms
Ksh 9,900.00
Werezi Extended Catalogue 0 in stock

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This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.

The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.

What You Will Learn

  • Build a thorough knowledge of the 3D game asset production workflow
  • Understand how each phase leads up to the next one
  • Know how 3D assets are implemented into Unity
  • Texture, rig, and animate the 3D model
  • Export and import the 3D asset or model
  • Understand the iterative design process


Who This Book Is For

3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole


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