Cart 0
Beginning Game AI with Unity
Click to zoom

Share this book

Beginning Game AI with Unity : Programming Artificial Intelligence with C#

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 1484263545
ISBN-13 9781484263549
Edition 1st ed.
Publisher APress
Imprint APress
Country of Manufacture US
Country of Publication GB
Publication Date Dec 6th, 2020
Print length 143 Pages
Weight 260 grams
Dimensions 15.40 x 23.30 x 1.40 cms
Ksh 9,000.00
Werezi Extended Catalogue Delivery in 28 days

Delivery Location

Delivery fee: Select location

Delivery in 28 days

Secure
Quality
Fast
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.

AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.


What You Will Learn
  • Understand the fundamentals of AI
  • Create gameplay-based AI to address navigation and decision-making problems
  • Put into practice graph theory and behavior models
  • Address pathfinding problems
  • Use the A* algorithm, the deus ex machina of pathfinding algorithms
  • Create a mini stealth game

Who This Book Is For

Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games


Get Beginning Game AI with Unity by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by APress and it has pages.

Mind, Body, & Spirit

Price

Ksh 9,000.00

Shopping Cart

Africa largest book store

Sub Total:
Ebooks

Digital Library
Coming Soon

Our digital collection is currently being curated to ensure the best possible reading experience on Werezi. We'll be launching our Ebooks platform shortly.