Beginning Game AI with Unity : Programming Artificial Intelligence with C#
1st ed.
Book Details
Format
Paperback / Softback
ISBN-10
1484263545
ISBN-13
9781484263549
Edition
1st ed.
Publisher
APress
Imprint
APress
Country of Manufacture
US
Country of Publication
GB
Publication Date
Dec 6th, 2020
Print length
143 Pages
Weight
260 grams
Dimensions
15.40 x 23.30 x 1.40 cms
Product Classification:
Games development & programmingArtificial intelligence
Ksh 9,000.00
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Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
- Understand the fundamentals of AI
- Create gameplay-based AI to address navigation and decision-making problems
- Put into practice graph theory and behavior models
- Address pathfinding problems
- Use the A* algorithm, the deus ex machina of pathfinding algorithms
- Create a mini stealth game
Who This Book Is For
Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games
Get Beginning Game AI with Unity by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by APress and it has pages.