Beginning Game Programming with Pygame Zero : Coding Interactive Games on Raspberry Pi Using Python
Book Details
Format
Paperback / Softback
ISBN-10
1484256492
ISBN-13
9781484256497
Publisher
APress
Imprint
APress
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 5th, 2020
Print length
348 Pages
Weight
558 grams
Dimensions
15.40 x 23.50 x 2.30 cms
Product Classification:
Information technology: general issuesProgramming & scripting languages: general
Ksh 9,000.00
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Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, butwill also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you''re more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn''t included in the book.
Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you''ll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero.
The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs.
What You''ll Learn
- Code in Python
- Generate sounds and graphics for 2D games
- Grasp object oriented programming with Pygame Zero
Who This Book Is For
Beginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Get Beginning Game Programming with Pygame Zero by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by APress and it has pages.