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Beginning PBR Texturing
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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter

Book Details

Format Paperback / Softback
ISBN-10 1484258983
ISBN-13 9781484258989
Publisher APress
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date May 21st, 2020
Print length 263 Pages
Weight 438 grams
Dimensions 15.50 x 23.40 x 2.10 cms
Ksh 9,900.00
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Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine. Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered. This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow. What You Will LearnKnow the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderersWho This Book Is For    Beginners in the fields of 3D animation, computer graphics, and game technology

Delve into the concepts of physically based rendering (PBR) using Allegorithmic''s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.


What You Will Learn

  • Know the fundamentals of PBR-based texturing from the ground up
  • Create production-ready textured models from scratch
  • Integrate PBR textures with standard 3D modeling and rendering applications
  • Create portfolio-ready renders using offline renderers


Who This Book Is For    

Beginners in the fields of 3D animation, computer graphics, and game technology


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