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Beginning Windows Mixed Reality Programming
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Beginning Windows Mixed Reality Programming : For HoloLens and Mixed Reality Headsets

Second Edition

Book Details

Format Paperback / Softback
ISBN-10 1484271033
ISBN-13 9781484271032
Edition Second Edition
Publisher APress
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 23rd, 2021
Print length 278 Pages
Weight 576 grams
Dimensions 17.60 x 37.40 x 2.40 cms
Ksh 9,000.00
Werezi Extended Catalogue 0 in stock

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Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will LearnPrototype ideas quickly for the HoloLens 2 and Windows mixed reality devicesGet started with Unity, the preferred tool for developing 3D experiencesLocate and import 3D models for your project, or make your ownUse spatial sound, voice commands, gestures, hand tracking, and eye trackingBuild with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy wayPublish to the Windows Store and make money from your appWho This Book Is ForProgrammers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform. 

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