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Bloomsbury Curriculum Basics: Teaching Primary Computing
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Bloomsbury Curriculum Basics: Teaching Primary Computing

Book Details

Format Paperback / Softback
ISBN-10 1801993963
ISBN-13 9781801993968
Publisher Bloomsbury Publishing PLC
Imprint Bloomsbury Education
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 1st, 2024
Print length 208 Pages
Weight 434 grams
Dimensions 18.90 x 24.40 x 2.00 cms
Ksh 3,750.00
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The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following:- Coding- New uses and capabilities of the program Scratch- Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!

The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects.

This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following:

- Coding
- New uses and capabilities of the program Scratch
- Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT.

The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!


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