Break Out : How the Apple II Launched the PC Gaming Revolution
Book Details
Format
Hardback or Cased Book
ISBN-10
0764353225
ISBN-13
9780764353222
Publisher
Schiffer Publishing Ltd
Imprint
Schiffer Publishing Ltd
Country of Manufacture
CN
Country of Publication
GB
Publication Date
Sep 28th, 2017
Print length
256 Pages
Weight
1,170 grams
Dimensions
18.90 x 26.10 x 2.70 cms
Product Classification:
Computer games / online games: strategy guidesPuzzles & quizzes
Ksh 6,050.00
Werezi Extended Catalogue
Delivery in 28 days
Delivery Location
Delivery fee: Select location
Delivery in 28 days
Secure
Quality
Fast
Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia's trap-filled labyrinth, Break Out recounts the making of some of the Apple II's most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.
Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia''s trap-filled labyrinth, Break Out recounts the making of some of the Apple II''s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.
Get Break Out by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Schiffer Publishing Ltd and it has pages.