Breaking Badlands
Book Details
Format
Paperback / Softback
Book Series
Talespinners
ISBN-10
0593307208
ISBN-13
9780593307205
Publisher
Not Stated
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jan 1st, 1900
Weight
470 grams
Dimensions
14.80 x 21.90 x 3.30 cms
Ksh 3,050.00
Werezi Extended Catalogue
0 in stock
Delivery Location
Delivery fee: Select location
Secure
Quality
Fast
Video game fans and book lovers alike will be swept into an undercover mission that might destroy the balance between good and evil forever in the last Talespinners adventure, perfect for readers of The Land of Stories.
"Literally and literarily hilarious." -Kirkus Reviews, Starred Review!
"Reintgen is a masterly storyteller." -School Library Journal, Starred Review!
Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands.
Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what''s going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?
"Literally and literarily hilarious." -Kirkus Reviews, Starred Review!
"Reintgen is a masterly storyteller." -School Library Journal, Starred Review!
Having saved Imagination twice now, Indira is on a well-earned vacation when she is kidnapped by the Anti-Heroes. The covert group has one goal: overthrow the tyrannical leader of Fester and Antagonist Academy. After they plead their case, Indira agrees to join their secret mission and go undercover as a student at the legendary school for villains-in-training—where she gets drawn into a virtual warfare competition known as the Badlands.
Facing monster teachers, plotting classmates, distracting love interests, and combative old foes is all second nature to a hero like Indira. But what happens when that heroic nature is turned against her like a weapon? Can Indira get to the bottom of what''s going on in Fester before this virtual battlescape spills over into a real war for ultimate control of Imagination?
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