Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web
Book Details
Format
Paperback / Softback
ISBN-10
0240806220
ISBN-13
9780240806228
Publisher
Taylor & Francis Ltd
Imprint
Focal Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Apr 20th, 2005
Print length
446 Pages
Weight
1,038 grams
Dimensions
18.90 x 24.60 x 2.70 cms
Product Classification:
Internet guides & online servicesComputer games / online games: strategy guides
Ksh 10,450.00
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Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization.
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.
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