Casual Game Design : Designing Play for the Gamer in ALL of Us
Book Details
Format
Hardback or Cased Book
ISBN-10
1138427780
ISBN-13
9781138427785
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Nov 15th, 2017
Print length
264 Pages
Weight
650 grams
Product Classification:
The artsDigital animationGames development & programming
Ksh 33,300.00
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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. This title helps you learn: analyzing and dissecting the mechanics that make a game engaging; how to look for game design inspiration in games and playful activities; and, combining established mechanics into entirely new games.
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:
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