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Casual Game Design
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Casual Game Design : Designing Play for the Gamer in ALL of Us

Book Details

Format Hardback or Cased Book
ISBN-10 1138427780
ISBN-13 9781138427785
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 15th, 2017
Print length 264 Pages
Weight 650 grams
Ksh 33,300.00
Werezi Extended Catalogue 0 in stock

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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. This title helps you learn: analyzing and dissecting the mechanics that make a game engaging; how to look for game design inspiration in games and playful activities; and, combining established mechanics into entirely new games.
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn:

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