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Challenging Programming in Python
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Challenging Programming in Python

2024 ed.

Book Details

Format Hardback or Cased Book
ISBN-10 3031399986
ISBN-13 9783031399985
Edition 2024 ed.
Publisher Springer International Publishing AG
Imprint Springer International Publishing AG
Country of Manufacture GB
Country of Publication GB
Publication Date Oct 18th, 2023
Print length 280 Pages
Ksh 16,200.00
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These include math-based challenges in chapter three, number-based challenges in chapter four, string-based challenges in chapter five, game-based challenges in chapter six, count-based challenges in chapter seven, and miscellaneous challenges in chapter eight.

This book aims to strengthen programming skills and foster creative thinking by presenting and solving 90 challenging problems. The book is intended for individuals with elementary, intermediate, and advanced Python programming skills who aspire to take their abilities to the next level. Additionally, the book is valuable for individuals interested in enhancing their creative thinking and logical reasoning skills. It is a self-instructional book meant to provide readers with the ability to solve challenging problems independently. The presented challenges are lucidly and succinctly expressed, facilitating readers to follow along and comprehend the problem-solving process. The challenges cover various fields, making it suitable for a wide range of individuals.

The book is divided into eight chapters, beginning with an introduction in chapter one. The second chapter presents essential Python basics for programming challenging problems, while the subsequent chapters focus on specific types of challenges. These include math-based challenges in chapter three, number-based challenges in chapter four, string-based challenges in chapter five, game-based challenges in chapter six, count-based challenges in chapter seven, and miscellaneous challenges in chapter eight. Each chapter comprises a set of challenges with examples, hints, algorithms, and Python code solutions. The target audience of the book includes computer science and engineering students, teachers, software developers, and participants in programming competitions.


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