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Characters and Characterization in Mythological Video Games
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Characters and Characterization in Mythological Video Games

Book Details

Format Hardback or Cased Book
ISBN-10 1350565857
ISBN-13 9781350565852
Publisher Bloomsbury Publishing PLC
Imprint Bloomsbury Academic
Country of Manufacture GB
Country of Publication GB
Publication Date May 14th, 2026
Print length 288 Pages
Weight 578 grams
Dimensions 24.10 x 16.50 x 2.20 cms
Ksh 16,650.00
Manufactured on Demand 0 in stock

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The first book-length study of the characterisation of mythological or mythologised characters in video games.
The first book-length study on mythology reception in video games, this monograph examines how video games characterize mythological characters from the perspectives of classical reception and game studies. Characters are vital to most stories, and many video games. They allow us to enter the fiction of a game, and facilitate our embodiment in the game world. Over time, what are initially blank slates transform into fictional existents with well-developed personalities and goals. In this context, narratology uses the term ''characterization'' to refer to how character traits are ascribed to the entities we call ''characters''.

How does characterization operate in games? How do players impact this process? How is mythology transformed by video games? What can games ''do'' that other media cannot? After establishing a theoretical framework, this book moves to six case studies that each analyze mythological characters in a particular game: Smite, Assassin''s Creed Odyssey, Immortals Fenyx Rising, God of War, Theseusand Asgard''s Wrath 2. The scope of these studies is diverse, incorporating examples from mainstream, indie and virtual reality gaming. While the book''s main focus lies with Greco-Roman mythology, it also includes games with Norse and Egyptian settings, or with playable characters from a wide range of international mythological traditions. Through these case studies, Alexander Vandewalle leads his readers to an understanding of different modalities or ''languages'' of mythology reception in games. He argues for a striking diversity in mythological games and their characters, and illuminates how the relationship between games and antiquity is fundamentally one of continuous dialogue and play.

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