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Classic Game Design
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Classic Game Design : From Pong to Pac-Man with Unity

2 Revised edition

Book Details

Format Paperback / Softback
ISBN-10 1683923855
ISBN-13 9781683923855
Edition 2 Revised edition
Publisher Mercury Learning & Information
Imprint Mercury Learning & Information
Country of Manufacture US
Country of Publication GB
Publication Date Jun 28th, 2019
Print length 296 Pages
Weight 686 grams
Dimensions 17.80 x 22.80 x 1.80 cms
Ksh 9,350.00
Werezi Extended Catalogue 0 in stock

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You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You''ll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You''ll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s.

Features:

  • Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games
  • 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected])
  • Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
  • Detailed step-by-step instructions, dozens of exercises, and rules of classic game design
  • Contains unique insights on applying classic game design concepts to modern games.
"Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. Classic Game Design takes the reader step by step (using modern, free software tools such as Unity) through the creation of five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files of the accompanying CD.

Thoroughly ''user friendly'' in organization and presentation, Classic Game Design is a complete and comprehensive do-it-yourself instructional guide and manual for either personal study or as an introduction to computer game design curriculum textbook. While very highly recommended for personal, professional, community, and academic library Computer Technology & Game Design collections."


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