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Comics for Film, Games, and Animation
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Comics for Film, Games, and Animation : Using Comics to Construct Your Transmedia Storyworld

Book Details

Format Hardback or Cased Book
ISBN-10 1138403369
ISBN-13 9781138403369
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Jul 27th, 2017
Print length 288 Pages
Weight 690 grams
Product Classification: Films, cinema
Ksh 33,300.00
Werezi Extended Catalogue 0 in stock

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Comics have proven an invaluable method for creators to expand their story world and provide audiences with gateways into the story. In this title, the author teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future.
Writers, directors, and producers reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement.Comics are a key element in today‘s convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story. Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration. Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists

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