Composing Music for Games : The Art, Technology and Business of Video Game Scoring
Book Details
Format
Hardback or Cased Book
ISBN-10
1138428264
ISBN-13
9781138428263
Publisher
Taylor & Francis Ltd
Imprint
Routledge
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Aug 9th, 2017
Print length
376 Pages
Weight
860 grams
Dimensions
19.80 x 24.40 x 3.10 cms
Product Classification:
Digital animationSpeech recognitionAudio processing
Ksh 32,400.00
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Pocket Book of Electrical Engineering Formulas provides key formulas used in practically all areas of electrical engineering and applied mathematics. This handy, pocket-sized guide has been organized by topic field to make finding information quick and easy. The book features an extensive index and is an excellent quick reference for electrical engineers, educators, and students.
Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.
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