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Computational Contact and Impact Mechanics
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Computational Contact and Impact Mechanics : Fundamentals of Modeling Interfacial Phenomena in Nonlinear Finite Element Analysis

Softcover reprint of hardcover 1st ed. 2002

Book Details

Format Paperback / Softback
ISBN-10 3642076858
ISBN-13 9783642076855
Edition Softcover reprint of hardcover 1st ed. 2002
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Country of Manufacture GB
Country of Publication GB
Publication Date Dec 15th, 2010
Print length 454 Pages
Ksh 23,400.00
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Many physical systems require the description of mechanical interaction across interfaces if they are to be successfully analyzed. Examples in the engineered world range from the design of prosthetics in biomedical engi­ neering (e. g. , hip replacements); to characterization of the response and durability of head/disk interfaces in computer magnetic storage devices; to development of pneumatic tires with better handling characteristics and increased longevity in automotive engineering; to description of the adhe­ sion and/or relative slip between concrete and reinforcing steel in structural engineering. Such mechanical interactions, often called contact/impact in­ teractions, usually necessitate at minimum the determination of areas over which compressive pressures must act to prevent interpenetration of the mechanical entities involved. Depending on the application, frictional be­ havior, transient interaction of interfaces with their surroundings (e. g. , in­ termittent stick/slip), thermo-mechanical coupling, interaction with an in­ tervening lubricant and/or fluid layer, and damage of the interface (i. e. , wear) may also be featured. When taken together (or even separately!), these features have the effect of making the equations of mechanical evolu­ tion not only highly nonlinear, but highly nonsmooth as well. While many modern engineering simulation packages possess impressive capabilities in the general area of nonlinear mechanics, it can be contended that methodologies typically utilized for contact interactions are relatively immature in comparison to other components of a nonlinear finite element package, such as large deformation kinematics, inelastic material modeling, nonlinear equation solving, or linear solver technology.
Many physical systems require the description of mechanical interaction across interfaces if they are to be successfully analyzed. Examples in the engineered world range from the design of prosthetics in biomedical engi­ neering (e. g. , hip replacements); to characterization of the response and durability of head/disk interfaces in computer magnetic storage devices; to development of pneumatic tires with better handling characteristics and increased longevity in automotive engineering; to description of the adhe­ sion and/or relative slip between concrete and reinforcing steel in structural engineering. Such mechanical interactions, often called contact/impact in­ teractions, usually necessitate at minimum the determination of areas over which compressive pressures must act to prevent interpenetration of the mechanical entities involved. Depending on the application, frictional be­ havior, transient interaction of interfaces with their surroundings (e. g. , in­ termittent stick/slip), thermo-mechanical coupling, interaction with an in­ tervening lubricant and/or fluid layer, and damage of the interface (i. e. , wear) may also be featured. When taken together (or even separately!), these features have the effect of making the equations of mechanical evolu­ tion not only highly nonlinear, but highly nonsmooth as well. While many modern engineering simulation packages possess impressive capabilities in the general area of nonlinear mechanics, it can be contended that methodologies typically utilized for contact interactions are relatively immature in comparison to other components of a nonlinear finite element package, such as large deformation kinematics, inelastic material modeling, nonlinear equation solving, or linear solver technology.

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