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Computer Graphics Programming in OpenGL with JAVA
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Computer Graphics Programming in OpenGL with JAVA

2 Revised edition

Book Details

Format Hardback or Cased Book
ISBN-10 1683922190
ISBN-13 9781683922193
Edition 2 Revised edition
Publisher Mercury Learning & Information
Imprint Mercury Learning & Information
Country of Manufacture US
Country of Publication GB
Publication Date Nov 12th, 2018
Print length 406 Pages
Weight 1,016 grams
Product Classification: Graphics programming
Ksh 11,600.00
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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book.

Features:

  • Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® Nsight™ debugger.
  • Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
  • Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
  • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
  • Includes companion files with code, object models, figures, and more.
Mike Jones:

This is an easy introduction to OpenGL, well about as easy as a complex topic can get. The ideas are introduced in plain language and there are diagrams to help. The programs also help make the point of what exactly is being proposed - be prepared to read them in detail and you''ll also find the code on the CD along with object models, figures and more.

You had better be fairly proficient in Java as you don''t get any help in this area - and this is reasonable. If you know Java however this is a very good introduction to OpenGL and pipeline based graphics in general.

Highly recommended.


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