Computer Science in Sport : Research and Practice
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Computers are an important tool in sport science research, performance analysis, and coaching and education programmes in sport. This book defines the field of ‘sport informatics,’ explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Clearly explaining the functional principles of hardware and software, the book examines the key areas in which computer science is employed in sport, including knowledge discovery, database development, modelling and simulation, and e-learning and multimedia in sports education. Bridging the gap between theory and practice, this is important reading for anyone working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects.
Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including:
- knowledge discovery and database development
- data acquisition, including devices for measuring performance data
- motion tracking and analysis systems
- modelling and simulation
- match analysis systems
- e-learning and multimedia in sports education
Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
Get Computer Science in Sport by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Ltd and it has pages.