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Creating Games with Unity and Maya
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Creating Games with Unity and Maya

Book Details

Format Paperback / Softback
ISBN-10 149879744X
ISBN-13 9781498797443
Publisher Taylor & Francis Inc
Imprint CRC Press Inc
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 15th, 2027
Print length 528 Pages
Ksh 8,450.00
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Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch—including coding, art, production and deployment. This accessible guide provides a “non-programmer” entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.

Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch—including coding, art, production and deployment. This accessible guide provides a “non-programmer” entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.

 

Key Features

  • Unity is the #1 game engine out there, and it''s taken the game world by storm. Learn Unity from the ground up. Build a game with no previous scripting knowledge, and make a game that''s fun.
  • This volume provides instruction from game inception to completion and delivery. The 3D creation and export begins, but applied functionality and delivery complete the book.
  • In the course of the book, the reader will create effective and efficient 3D assets from scratch using Maya (including characters). Then, use these assets to create a functioning game complete with scripts, GUI interfaces, and first and third person interactions.
  • Companion website includes: original versions of the images, all completed files from the tutorials, important links, and all code from the book.
  • Written by an author who both teaches game development and makes his own independent games.

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