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Creative Clustering and the Video Games Industry
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Creative Clustering and the Video Games Industry

Book Details

Format Hardback or Cased Book
ISBN-10 1041134770
ISBN-13 9781041134770
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 6th, 2026
Print length 354 Pages
Ksh 27,900.00
Not Yet Published 0 in stock

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This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters.
This book explores game production across regional, national and global contexts. Notably, the widespread adoption of remote working practices in the video games sector challenged the entrenched idea of place-based industry clusters. The theme of ‘clustering’ as a process enables analysis across scales, placing local games industries in the context of global forces and wider creative industries at a time of significant dynamism and change. Focusing on the idea of the videogame production cluster, this book draws upon academic research, across creative industries and innovation clusters in multiple regional and national contexts, to explore the contribution of multidisciplinary, cultural influence, diversity and cluster infrastructure to business success. Through seventeen scholarly chapters and three expert interviews, Creative Clustering and the Video Games Industry highlights the crucial interactions between universities, creative research and development and cross-sector innovation in driving the future of the games industry. This essential collection will establish current knowledge and methods for understanding video game creative clusters in context.

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