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Critical Gaming: Interactive History and Virtual Heritage
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Critical Gaming: Interactive History and Virtual Heritage

Book Details

Format Hardback or Cased Book
ISBN-10 1472422902
ISBN-13 9781472422903
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 11th, 2015
Print length 232 Pages
Weight 578 grams
Dimensions 16.40 x 24.10 x 2.00 cms
Ksh 27,900.00
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The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-playing, alternatives to violent gameplay, interactive narrative, biofeedback and critical thinking.
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

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