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Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education
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Cross Reality (XR) and Immersive Learning Environments (ILEs) in Education

Book Details

Format Paperback / Softback
ISBN-10 1032599952
ISBN-13 9781032599953
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 14th, 2025
Print length 122 Pages
Weight 244 grams
Dimensions 24.50 x 17.40 x 1.40 cms
Ksh 8,100.00
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This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It will be a resource for academics, researchers, and advanced students of education, STEM education and curriculum and instruction.

This timely volume highlights the novel ways in which cutting-edge virtual and augmented reality (VR and AR) technology is being used in STEM education.

Today, there are many exciting advances occurring in Immersive Learning Environments (ILEs) and innovative applications in STEM education. Recent breakthroughs in technologies such VR, AR, and Mixed Reality (MR) as well as Cross Reality (XR) that leverages VR, AR, and MR are finally making it feasible for educators in STEM to adopt ILEs in their classrooms in a scalable manner. Edited by experienced XR researchers in STEM education, Wang, Ryoo, and Winkelmann, the book focuses on the use of ILEs for creating experiences that excite, inspire, and engage learners in STEM disciplines. Chapters include research studies and practical applications addressing the challenges and opportunities associated with adopting technologies. This book covers the entire spectrum of immersive platform types and ILEs such as desktop, mobile, wearable, and room-based. It helps advance research and practice in the novel adoption of ILE technologies into STEM education from technical, theoretical/conceptual, empirical, and/or methodological perspectives.

Cross Reality (XR) and Immersive Learning Environments (ILE) in Education will be a key resource for academics, researchers, and advanced students of education, STEM education, instructional design and technology, educational research, educational technology, research methods, information and communications technology, and curriculum and instruction. This book was originally published as a special issue of Interactive Learning Environments.


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