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Developing Creative Content for Games
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Developing Creative Content for Games

Book Details

Format Paperback / Softback
ISBN-10 149877766X
ISBN-13 9781498777667
Publisher Taylor & Francis Inc
Imprint Productivity Press
Country of Manufacture GB
Country of Publication GB
Publication Date Jan 29th, 2019
Print length 296 Pages
Weight 584 grams
Dimensions 25.40 x 17.90 x 1.70 cms
Product Classification: NoneDigital animationAudio processing
Ksh 9,150.00
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This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk-reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.

 

Key Features

  • Provides the critical skills any good game designer should have, such as narrative, characterization, progression, challenges, world building, plot, and rewards
  • Using a hands-on, learn-by-doing approach, this book teaches prospective game designers how to excel in creating their own worlds and adventures without having to learn any programming or technical computer skills
  • Includes clear and concise chapter objectives, chapter overviews, examples, case studies, key terms and multiple in-depth analyses
  • Multiple case studies are provided and thoroughly analyzed so that readers will be familiar with the concepts and methodologies involved in each task
  • Over the course of the book, readers will develop a professional level asset for inclusion in a portfolio of work suitable for submitting to job applications

  • Get Developing Creative Content for Games by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Inc and it has pages.

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