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Developing Turn-Based Multiplayer Games
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Developing Turn-Based Multiplayer Games : with GameMaker Studio 2 and NodeJS

Book Details

Format Paperback / Softback
ISBN-10 1484238605
ISBN-13 9781484238608
Publisher APress
Imprint APress
Country of Manufacture US
Country of Publication GB
Publication Date Nov 29th, 2018
Print length 206 Pages
Weight 356 grams
Dimensions 15.60 x 23.30 x 1.80 cms
Ksh 5,400.00
Werezi Extended Catalogue 0 in stock

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Create your first turn-based multiplayer game using GameMaker Studio 2''s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. 
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. 

Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.  

What You Will Learn
  • Discover the architecture of GameMaker Studio 2 
  • Add new features to your game with NodeJS modules
  • Integrate GameMaker Studio 2 with NodeJS 
  • Master GameMaker Studio 2''s built-in networking functions

  • Who This Book Is For

    GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.


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