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Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice

By: (Author) Adam Chapman

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Ksh 8,300.00

Format: Paperback / Softback

ISBN-10: 1138597821

ISBN-13: 9781138597822

Series: Routledge Advances in Game Studies

Publisher: Taylor & Francis Ltd

Imprint: Routledge

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Apr 25th, 2018

Print length: 302 Pages

Weight: 450 grams

Dimensions (height x width x thickness): 15.30 x 22.90 x 2.60 cms

Product Classification: History: theory & methods
Media studies

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


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