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Digital Games as History
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Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice

Book Details

Format Hardback or Cased Book
ISBN-10 1138841625
ISBN-13 9781138841628
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date May 16th, 2016
Print length 290 Pages
Weight 562 grams
Dimensions 16.10 x 23.40 x 2.20 cms
Product Classification: History: theory & methodsMedia studies
Ksh 29,700.00
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This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


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