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Digital Gaming and the Advertising Landscape
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Digital Gaming and the Advertising Landscape

Book Details

Format Hardback or Cased Book
Book Series Games and Play
ISBN-10 9462987157
ISBN-13 9789462987159
Publisher Amsterdam University Press
Imprint Amsterdam University Press
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 12th, 2019
Print length 206 Pages
Weight 596 grams
Dimensions 16.10 x 24.10 x 1.30 cms
Product Classification: Advertising & society
Ksh 22,500.00
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The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.

Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.

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