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Digital Representations of the Real World
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Digital Representations of the Real World : How to Capture, Model, and Render Visual Reality

Book Details

Format Hardback or Cased Book
ISBN-10 1482243814
ISBN-13 9781482243819
Publisher Apple Academic Press Inc.
Imprint Apple Academic Press Inc.
Country of Manufacture GB
Country of Publication GB
Publication Date May 7th, 2015
Print length 455 Pages
Weight 1,078 grams
Dimensions 19.50 x 24.30 x 2.30 cms
Product Classification: 3D graphics & modellingVirtual reality
Ksh 24,300.00
Werezi Extended Catalogue 0 in stock

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This book explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. The book covers sensors for capturing 3D scenes, fundamental algorithms for processing the imagery, 3D modeling techniques, and image- and video-based rendering. Readers will understand the emerging research of real-world visual computing and learn how to implement frequently encountered methods.

Create Genuine Visual Realism in Computer Graphics

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.

Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications

The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.

Overcome Challenges in Your Own Research Experiments

This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.


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