Disability and Video Games : Practices of En-/Disabling Modes of Digital Gaming
Book Details
Format
Paperback / Softback
Book Series
Palgrave Games in Context
ISBN-10
303134376X
ISBN-13
9783031343766
Publisher
Springer International Publishing AG
Imprint
Palgrave Macmillan
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Dec 20th, 2024
Print length
357 Pages
Weight
494 grams
Dimensions
21.00 x 14.90 x 2.40 cms
Ksh 25,200.00
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Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject.
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on ?disabled? gaming and that preconceives users as either ?able-bodied,? ?normal? or as ?disabled,? ?deficit,? or ?unable to play,? our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
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