Education and Analog Role-Playing Games : TeachRPG – Tabletop Role-Playing Games in the Classroom, Volume II
Book Details
Format
Paperback / Softback
ISBN-10
1041076142
ISBN-13
9781041076148
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 25th, 2026
Print length
222 Pages
Weight
344 grams
Dimensions
22.90 x 15.20 x 1.60 cms
Product Classification:
Philosophy & theory of educationPhilosophy and theory of educationEducational equipment & technology, computer-aided learning (CAL)Educational equipment and technology, computer-aided learning (CAL)Digital animationGames development & programmingGames development and programming
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Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning.
Education and Analog Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning. While educational games are increasingly available, many are created by designers without classroom experience or emphasize gamification through points and badges rather than the creation of immersive, gameful environments tied to real learning outcomes. This volume fills a critical gap by centering the voices of practitioner-scholar educators who adapt RPGs to fit their unique disciplines, institutions, and student needs. Contributors share how these games enhance cognitive and affective learning, support marginalized students, and offer meaningful pedagogical opportunities for both instructors and learners. Striking a balance between practical strategies, empirical insight, and personal narrative, Teach RPG provides adaptable models for integrating analog RPGs into a wide range of classrooms. It moves beyond theory or anecdote to show how role-playing can be a rigorous, relational, and inclusive educational practice.
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