Emerging Genres : New Formations of Games
Book Details
Format
Hardback or Cased Book
Book Series
Approaches to Digital Game Studies
ISBN-10
876512561Y
ISBN-13
9798765125618
Publisher
Bloomsbury Publishing Plc
Imprint
Bloomsbury Academic
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jan 8th, 2026
Print length
344 Pages
Weight
556 grams
Dimensions
22.30 x 14.90 x 2.40 cms
Ksh 18,500.00
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This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future.
This collection expands the analytical framework of digital games by exploring them through the lens of genre analysis-the evaluation of the structural designs that provide the framework for the player''s experience. Each chapter in this volume attends to a unique game genre that is newly emerged or revisited, and often new under-addressed in critical scholarship to theorize where games are situated currently and establish new ground in Game Studies for the future.
As video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artifacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade. Each section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signaling things that exist currently, tracing their emergence and evolution, and theorizing what such affordances might mean for the future.
The first section considers emerging genres as a function of the material conditions of play, and the game experience. The second section examines many of the formal/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience.
As video games continue to dominate the media landscape, understanding the structure and form of games is increasingly important. Despite the fluid nature of genre, there remains an intellectual and ideological power for understanding the connective tissue of game genres as creative artifacts through their relational iterations. This volume extends these ideas by considering the current framework for game genres, highlighting the additions and evolutions of the last decade. Each section in this collection revisits the idea of genre as a flexible dynamic to capture the iterative quality of the work by signaling things that exist currently, tracing their emergence and evolution, and theorizing what such affordances might mean for the future.
The first section considers emerging genres as a function of the material conditions of play, and the game experience. The second section examines many of the formal/mechanical elements used to identify genres, highlighting the emergence or evolution of forms that are unique to the current landscape of games. The final section explores the function and construction of genre as affective, highlighting the expressive and persuasive potential of games to shape the audience.
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