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Emotion in Games
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Emotion in Games : Theory and Praxis

Softcover Reprint of the Original 1st 2016 ed.

Book Details

Format Paperback / Softback
ISBN-10 3319823213
ISBN-13 9783319823218
Edition Softcover Reprint of the Original 1st 2016 ed.
Publisher Springer International Publishing AG
Imprint Springer International Publishing AG
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 22nd, 2018
Print length 338 Pages
Ksh 23,400.00
Werezi Extended Catalogue 0 in stock

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This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 


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