Escaping Ordinary
Book Details
Format
Paperback / Softback
Book Series
TaleSpinners
ISBN-10
0525646752
ISBN-13
9780525646754
Publisher
Random House Childrens Books
Imprint
Yearling Books
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 22nd, 2022
Print length
319 Pages
Weight
244 grams
Dimensions
13.40 x 19.30 x 2.70 cms
Product Classification:
Science fiction (Children's / Teenage)
Ksh 1,450.00
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In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes.
It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation.
Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.
Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.
It's been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira's ready for a well-earned vacation.
Too bad her advisors have other plans. In preparation for her story's sequel, Indira has been enrolled in the Hero's Journey tutorial, a quest designed to teach her how to be a team player. Indira's assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.
Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she's faced before and begins transforming Ordinary into a giant video game. Indira's team will have to level up and outplay their opponent, or else the world's most beloved stories might be lost forever.
In this action-packed sequel to Saving Fable perfect for readers of The Land of Stories and The Phantom Tollbooth, Indira finds herself thrown into a quest full of dragons, unlikely allies, and high stakes.
It''s been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira''s ready for a well-earned vacation.
Too bad her advisors have other plans. In preparation for her story''s sequel, Indira has been enrolled in the Hero''s Journey tutorial, a quest designed to teach her how to be a team player. Indira''s assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.
Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she''s faced before and begins transforming Ordinary into a giant video game. Indira''s team will have to level up and outplay their opponent, or else the world''s most beloved stories might be lost forever.
It''s been a year since Indira rescued the city of Fable and landed a starring role in a story of her own. Now Indira''s ready for a well-earned vacation.
Too bad her advisors have other plans. In preparation for her story''s sequel, Indira has been enrolled in the Hero''s Journey tutorial, a quest designed to teach her how to be a team player. Indira''s assigned crew is a mix of familiar faces and new friends, each hoping to follow in her footsteps into a story.
Indira is ready for this new challenge--until someone crashes their quest. The intruder is more powerful than anyone she''s faced before and begins transforming Ordinary into a giant video game. Indira''s team will have to level up and outplay their opponent, or else the world''s most beloved stories might be lost forever.
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