Offers readers with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. This book guides students in developing a software library that supports fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Get Essentials of Interactive Computer Graphics by Kelvin Sung, Peter Shirley at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Inc and it has 568 pages.
Our digital collection is currently being curated to ensure the best possible reading experience on Werezi. We'll be launching our Ebooks platform shortly.
Your privacy, your choice
Make Werezi work for you
We use essential cookies for your cart and sign-in. With your permission, optional cookies help us understand how Werezi is used and improve your book recommendations.
Essential cookies are always active. Optional analytics stay off unless you choose Allow all.