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Fantasy AGE Core Rulebook
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Book Details

Format Hardback or Cased Book
ISBN-10 1949160327
ISBN-13 9781949160321
Publisher Green Ronin Publishing
Imprint Green Ronin Publishing
Country of Manufacture GB
Country of Publication GB
Publication Date Jul 18th, 2023
Print length 224 Pages
Weight 1,330 grams
Dimensions 22.40 x 28.70 x 2.30 cms
Ksh 9,000.00
Publisher Out of Stock

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Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is fully compatible with all previous Fantasy AGE releases, but new players can start right here. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!

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