Cart 0
Floating Point Numerics for Games and Simulations
Click to zoom

Share this book

Floating Point Numerics for Games and Simulations

Book Details

Format Hardback or Cased Book
ISBN-10 1032933569
ISBN-13 9781032933566
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date May 29th, 2025
Print length 213 Pages
Weight 590 grams
Ksh 27,000.00
Werezi Extended Catalogue Delivery in 28 days

Delivery Location

Delivery fee: Select location

Delivery in 28 days

Secure
Quality
Fast
Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math that just works until it sometimes doesn’t.

Floating point is ubiquitous in computers, where it is the default way to represent non-integer numbers. However, few people understand it. We all see weird behavior sometimes, and many programmers treat it as a mystical and imprecise system of math that just works until it sometimes doesn’t. We hear that we shouldn’t trust floating point with money, we know that 0.1 + 0.2 does not equal 0.3, and “NaN” shows up in our logs when things break. We rarely hear why any of this is the case, and less about what to do about it.

This book pulls back the veil on floating point and shows how this number system we program with every day works. It discusses how to leverage the number system for common calculations, particularly in graphics and simulations, and avoid pitfalls. Further, we will review methods that can give you either better performance or better accuracy on tasks like numerical integration and function approximation, so you can learn to make the right tradeoffs in your programs.

This book builds upon a basic knowledge of calculus and linear algebra, working with illustrative examples that demonstrate concepts rather than relying on theoretical proofs. Along the way, we will learn why Minecraft has struggled with boat physics and what the heck John Carmack was thinking with Quake III’s infamous fast reciprocal square root algorithm. By the end of the book, you will be able to understand how to work with floating point in a practical sense, from tracking down and preventing error in small calculations to choosing numerical building blocks for complex 3D simulations.

  • Gives insight into how and why floating-point math works
  • Describes how floating-point error arises and how to avoid it
  • Surveys numerical methods important to graphics and numerical simulations
  • Includes modern techniques to apply to your numerical problems
  • Shows how to hack the floating-point numbers to compute faster and more accurately

Get Floating Point Numerics for Games and Simulations by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Ltd and it has pages.

Mind, Body, & Spirit

Price

Ksh 27,000.00

Shopping Cart

Africa largest book store

Sub Total:
Ebooks

Digital Library
Coming Soon

Our digital collection is currently being curated to ensure the best possible reading experience on Werezi. We'll be launching our Ebooks platform shortly.