Fractured Gaming Cultures : Marginalized Gamers and New Identities
Book Details
Format
Hardback or Cased Book
Book Series
Emerging Insights into Esports
ISBN-10
1666960225
ISBN-13
9781666960228
Publisher
Bloomsbury Publishing Plc
Imprint
Rowman & Littlefield
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Apr 16th, 2026
Print length
176 Pages
Product Classification:
Cultural studiesMedia studiesSocial groups, communities and identitiesGender studies, gender groupsCultural studiesMedia studiesSocial groupsGender studies, gender groupsPsychology: the self, ego, identity, personalityThe self, ego, identity, personalityDigital and information technologies: Health and safety aspectsHealth & safety aspects of ITDigital lifestyleDigital Lifestyle and online world: consumer and user guides
Ksh 13,950.00
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This book demonstrates how embracing and engaging with personal identity has led gaming culture to evolve and fracture past the monolith of the stereotypical “gamer” image that exists within the popular imaginary.
Christine Tomlinson demonstrates how embracing and engaging with personal identity-both positively and negatively-has led gaming culture to evolve past the monolith of the stereotypical "gamer" image that exists within the popular imaginary to offer marginalized players safety and community online.
In light of the dichotomy between the hegemonic ideals of who a "gamer" should be-stereotypically young, heterosexual white boys and men-and the reality of diverse gaming audiences, Tomlinson observes how marginalized players have formed their own communities grounded in shared identity and experience. These communities, she contends, allow players to produce new individual and shared gaming identities and cultures as acts of resistance and resilience, through which they can reclaim a position in an often-hostile environment and a slowly changing industry.
Ultimately, Tomlinson argues that while these alternative communities should not need to exist, they have paved the way for a fracturing of gaming culture that provides marginalized players with safe and productive outlets for discussion and community.
In light of the dichotomy between the hegemonic ideals of who a "gamer" should be-stereotypically young, heterosexual white boys and men-and the reality of diverse gaming audiences, Tomlinson observes how marginalized players have formed their own communities grounded in shared identity and experience. These communities, she contends, allow players to produce new individual and shared gaming identities and cultures as acts of resistance and resilience, through which they can reclaim a position in an often-hostile environment and a slowly changing industry.
Ultimately, Tomlinson argues that while these alternative communities should not need to exist, they have paved the way for a fracturing of gaming culture that provides marginalized players with safe and productive outlets for discussion and community.
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