Fun for All : Translation and Accessibility Practices in Video Games
New
Book Details
Format
Paperback / Softback
ISBN-10
3034314507
ISBN-13
9783034314503
Edition
New
Publisher
Peter Lang AG, Internationaler Verlag der Wissenschaften
Imprint
Peter Lang AG, Internationaler Verlag der Wissensc
Country of Manufacture
CH
Country of Publication
GB
Publication Date
Feb 25th, 2014
Print length
310 Pages
Weight
454 grams
Dimensions
22.70 x 15.60 x 1.80 cms
Product Classification:
Public speaking guidesCommunication studiesEthical & social aspects of IT
Ksh 15,600.00
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This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and the industry.
Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
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