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Game AI Pro 360: Guide to Architecture
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Game AI Pro 360: Guide to Architecture

Book Details

Format Hardback or Cased Book
ISBN-10 0367151073
ISBN-13 9780367151072
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 25th, 2019
Print length 382 Pages
Weight 870 grams
Dimensions 19.70 x 24.30 x 2.80 cms
Product Classification: NoneGames development & programming
Ksh 24,300.00
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Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
    • Downloadable demos and/or source code available online

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