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Game AI Pro 360: Guide to Movement and Pathfinding
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Game AI Pro 360: Guide to Movement and Pathfinding

Book Details

Format Paperback / Softback
ISBN-10 0367151111
ISBN-13 9780367151119
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 23rd, 2019
Print length 296 Pages
Weight 604 grams
Dimensions 19.10 x 23.40 x 2.50 cms
Product Classification: None
Ksh 7,850.00
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Cutting-edge game AI movement and pathfinding techniques primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
    • Downloadable demos and/or source code available online

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